Abholos - Dev Log #3 - Procedural Ships, Elevators, & FPS Controller

This evening I've carried out a little more work on refining the procedural ship generation as well as starting to implement elevators between floors where the height difference is enough to merit one (instead of stairs, a ladder, or a ramp etc.)

I've also started from scratch on a custom FPS controller. It has a decent amount of polish still to go but it is already feeling pretty good and the procedural animation is working pretty well (if exaggeratedly at this stage) too.

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