Devlog
- September 17, 2017 by Never Rest Studio1#virtual reality, #vr, #spaceship, #flight, #skeuomorphism, #controlsNow, I'm not saying I'll definitely be adding VR options to Abholos as I'm not sure I can currently see a way to make my vision for the game fully work with that control scheme, but after this bit of... Continue reading
- September 05, 2017 by Never Rest Studio#procedural generation, #controller, #fps, #elevatorsThis evening I've carried out a little more work on refining the procedural ship generation as well as starting to implement elevators between floors where the height difference is enough to merit one... Continue reading
- September 03, 2017 by Never Rest Studio#ships, #procedural generation, #level designThough "Abholos" has been in and out of design and prototype phase for several years, I'm beginning to undertake work on my refined vision for it. For this first dev log, I have been working on proced... Continue reading