Responsive grid UI system (continued)
I've been continuing work on the new responsive UI system. I've now made it flexible enough that I've been able to recreate the style of the original UI, though now with all the flexibility and ease of use the new system provides.
Even with the responsive system hopefully making the UI nicely fit on most screens, there will always be exceptions. To that end, I've also built my own scrolling system which smoothly keeps selected items in view whilst navigating.
I'm hoping that another solid day of development on Saturday will get the majority of the menu finished. This new system has taken a few days to get together but makes creating new screens so much quicker than before so it should be smooth sailing from here, and for any future projects.
Get Irrational Karate
Irrational Karate
Like karate, but cuter, and without an understanding of the rules.
Status | In development |
Author | Never Rest Studio |
Genre | Fighting |
Tags | Beat 'em up, Cute, Local multiplayer, Singleplayer |
Languages | English |
More posts
- Multiplayer on keyboardJul 13, 2018
- Achievements SystemJun 30, 2018
- AI upgradesJun 28, 2018
- Version 0.12.0Jun 20, 2018
- Optimisation & fireballsJun 17, 2018
- Level & character selectionJun 07, 2018
- Animation MirroringMay 30, 2018
- New stage (city)May 28, 2018
- Responsive grid UI systemMay 09, 2018
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