AI upgrades
Irrational Karate » Devlog
Lots of AI improvements!
Primarily, substantially better self preservation. The AI will now dodge fireballs using combinations of crouching, jumping, and in-air dodging. They also get “panicked” by receiving chains of hits and become defensive much quicker, backing off to recover.
In a mix of attack and defense improvement, they also evaluate the difference between theirs and the player’s health. If they are losing badly then they become fully defensive, keeping their distance, launching fireballs, and only coming in for the occasional attack. If they are winning significantly then they throw caution to the wind and try to finish the player off.
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Irrational Karate
Like karate, but cuter, and without an understanding of the rules.
Status | In development |
Author | Never Rest Studio |
Genre | Fighting |
Tags | Beat 'em up, Cute, Local multiplayer, Singleplayer |
Languages | English |
More posts
- Multiplayer on keyboardJul 13, 2018
- Achievements SystemJun 30, 2018
- Version 0.12.0Jun 20, 2018
- Optimisation & fireballsJun 17, 2018
- Level & character selectionJun 07, 2018
- Animation MirroringMay 30, 2018
- New stage (city)May 28, 2018
- Responsive grid UI system (continued)May 16, 2018
- Responsive grid UI systemMay 09, 2018
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