Version 0.3 available
Irrational Karate » Devlog
Here's a brief summary of what I got through today and is now available in version 0.3 for both WebGL and Windows download:
- Squashed a bunch of annoying bugs.
- Improved custom UI shader visual quality.
- Pause menu now different from main menu to offer "continue" and "back to menu" options.
- New "announcement" system for displaying in-game messages.
- When a round ends the fighters will now reset ready for the next fight.
- When a fighter is defeated, a message an announcement appears to indicate the winner and a dot appear under the winner's health bar to indicate the running tally of rounds. Once a fighter has won the target number of rounds (currently 2) the announcement states that they have won the "match" rather than the "round" and the game then goes back to the main menu.
I think that's most of it anyway. Enjoy!
Files
IrrationalKarate-WIN-0.3.zip 39 MB
Mar 08, 2018
IrrationalKarate-WEBGL-0.3.zip Play in browser
Mar 08, 2018
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Irrational Karate
Like karate, but cuter, and without an understanding of the rules.
Status | In development |
Author | Never Rest Studio |
Genre | Fighting |
Tags | Beat 'em up, Cute, Local multiplayer, Singleplayer |
Languages | English |
More posts
- Multiplayer on keyboardJul 13, 2018
- Achievements SystemJun 30, 2018
- AI upgradesJun 28, 2018
- Version 0.12.0Jun 20, 2018
- Optimisation & fireballsJun 17, 2018
- Level & character selectionJun 07, 2018
- Animation MirroringMay 30, 2018
- New stage (city)May 28, 2018
- Responsive grid UI system (continued)May 16, 2018
- Responsive grid UI systemMay 09, 2018
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