Version 0.8.0
Irrational Karate » Devlog
After some help with play-testing and feedback from Matt and Jason in this build I have:
- Made a performance/optimisation pass
- Catered for queuing an action during animations that can't be broken out of
- Created more custom action/action animation transitions so that all actions are more responsive and blend it to each other better
- Overhauled the AI to use the new dodging/rolling and to be more reactive to player actions
- Added some extra debug features to help with development going forwards
We have also been playing with some dynamic secondary animation/physics for hair/belts/bandannas etc. Whilst the majority of that has come together really nicely and will be in a future video, "skirts" have proven to be a little problematic due to the speed and extremeness of movements involved causing them to clip/glitch/invert. I'll keep playing with it in the background but it isn't the immediate priority.
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Irrational Karate
Like karate, but cuter, and without an understanding of the rules.
Status | In development |
Author | Never Rest Studio |
Genre | Fighting |
Tags | Beat 'em up, Cute, Local multiplayer, Singleplayer |
Languages | English |
More posts
- Multiplayer on keyboardJul 13, 2018
- Achievements SystemJun 30, 2018
- AI upgradesJun 28, 2018
- Version 0.12.0Jun 20, 2018
- Optimisation & fireballsJun 17, 2018
- Level & character selectionJun 07, 2018
- Animation MirroringMay 30, 2018
- New stage (city)May 28, 2018
- Responsive grid UI system (continued)May 16, 2018
- Responsive grid UI systemMay 09, 2018
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