A quick update
Update:
I've now finished refactoring the animator controller.
The original spaghetti junction:
The beautiful update:
Original post:
I'll get another proper update together soon but the work I've been doing just recently has been a lot of behind the scenes stuff with not a lot to visually share. However, I'll post a few tweets here which contain some vids/screens of what I have been sorting out. The main parts are player management (profile and controller mapping) and re-organising the animation controller for maintainability and to make it easier to add a bunch more animations without breaking everything. More exciting stuff again shortly!
On a side note, this week was my last full week at my main job and I'll be taking Wednesday out every week going forwards to have more time for game dev. Wooh!
Work on player/controller/profile management: https://twitter.com/NeverRestStudio/status/988541462844526593
Cleaning up the animation controller: https://twitter.com/NeverRestStudio/status/990195526749519874
Get Irrational Karate
Irrational Karate
Like karate, but cuter, and without an understanding of the rules.
Status | In development |
Author | Never Rest Studio |
Genre | Fighting |
Tags | Beat 'em up, Cute, Local multiplayer, Singleplayer |
Languages | English |
More posts
- Multiplayer on keyboardJul 13, 2018
- Achievements SystemJun 30, 2018
- AI upgradesJun 28, 2018
- Version 0.12.0Jun 20, 2018
- Optimisation & fireballsJun 17, 2018
- Level & character selectionJun 07, 2018
- Animation MirroringMay 30, 2018
- New stage (city)May 28, 2018
- Responsive grid UI system (continued)May 16, 2018
- Responsive grid UI systemMay 09, 2018
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